The aim of this page is to list the tutorials covered to date, and the concepts covered in them.  If you’re interested in a concept search for it here then click the link to the relevant page.

[August 2014: Work in progress - to be completed!]

Comprehending Lists and Tuples – list comprehensions, purpose behind tuples

Yet Another View of Chess – isometric view of chess board, fitting pieces to board, synchronising two views

A Different View on Our Chess Model – 2d overhead view of chess board, Canvas.delete, Canvas.find_all, auto-downloader.

Modelling Chess Positions – list of lists, intro to MVC, model, view, ascii chess board

I Wanted to be a Lumberjack (logging) – logging module, basicConfig, debug, warning, show line number

Slider Spliner – Scale widget, wm_title, orient keys, widget.get() method

Quadratic Bezier Curves – splines, global constants for magic numbers, Canvas.create_oval, smooth key for create_line

A Short Aside – Some Python Minecraft Stuff – some third party Minecraft server aids

Being Animated – canvas.create_line, animation as deletion and redrawing, odd sized pixel widths for centering

Canvassing – Tkinter Canvas, width, height, bg keys, intro to cartesian coordinates

Being Exceptional – EAFP, LBYL, TypeError, try/except, errorless excepts, isinstance, polymorphism

Weird Binding Stuff  – Tkinter oobject id(), copy, copy.copy(), copy.deepcopy()

Recap on Progress

Minecraft config editor – Part, the Ultimate backing up and writing config file

Minecraft Config: Subclassing and Inheritance, Editing all config items: subclassing, super()

Minecraft Config Editor: Tkinter Text Widget and Frames

MineCraft config editor part 2 – documentation as a development aid, more on debugging

Starting our Config Editor – config files, parsing

Recap part 2 – Tkinter recap on GUIs, windows, geometry, window decorations, events, event handlers

Welcome back, Class Recap

Interlude – Comments on Learning and Debugging

Classy Methods, a Sense of Self (Classes Part 2) methods, overriding, __init__, self

Classy Attributes (Classes Part 1) – about classes, class, instantiation, inherit from object, attributes, class attributes, instance attributes.

Side Track – Global and Local Variables

Really GUI (more on Buttons, images and handlers) consolidation, os.path.splitext, keeping object references.

Using Images in the GUI – PhotoImage, ‘image’ key

Button it up (Buttons and event handlers) – Button, side, text, command keys, Tkinter.LEFT, Tkinter.RIGHT

Tkinter tinkering (Graphical User Interfaces) import *, introduction to Tkinter, Label, pack()

Talk to your Teddy (Debugging) about debugging, some common syntax errors, how to identify them, logic errors

Review, Formatting Silly Sentences – format strings and using %s for printing, more involved silly sentences application

Making this Code Your Own – thoughts about varying existing code so it does what you want.  Example program to print a times table and some nonsense sentences.  Comments on syntax errors.  Examples of some errors- TypeError, NameError

A Functioning Stand Alone Python Program – bringing together earlier work to have a working trivia game

Baby Steps with Our Text Editor – storing functions in a file, loading specific functions from a file, reload()

Catching Our Breath – overview of recent progress

Keeping Code – using a text editor to save your Python code

Dictionaries, Hovercraft, Eels – Python dictionaries, keys, items, values {}

Increasingly Trivial Questions – using our stored questions, load them, add a new question, pickle the updated question list

Time for Some Introspection – using Python to tell you about itself, help(), docstrings/.__doc__ attribute, dir() function, callable(), .__repr__() method

A Big Jar of Pickles – example of using pickle to store the questions for a trivia game

An Awful Pickle – storing objects in a file pickle/cPickle

Omigosh: Happy New Year – overview of progress

Foundations: The Ministry of Silly Objects – more on objects, methods, attributes

Filing – os.path, testing existence of a file (os.path.exists()), file objects – opening, them, storing data in a file, closing the file

Trivia Game part 2 – random.randint()

Trivial Lists – Lists, referencing members of the list with listName[index]

CryptoPyThy – consolidation, ord() and chr() functions

Strings – escape characters, \t and \n, .split() method, .join() method, slicing with [:]

Random Imports- import statement, random() module, random.random(), del to delete imported modules

Functions (or The Right Place for an Argument) arguments, default values for arguments)


WhyPy? import statement

Some Foundations: Variables and stuff

While, control-C to stop execution

More on range, modulo/remainder arithmetic (ie 5%4 = 1)

If only, some logical operators: “==” (check equality), and, or, not, ! (not), > (greater than), < (less than),

Interacting with raw_input

Range and For

Strings are not numbers, int() function

Hello World, print statement

One Response to Index

  1. Pingback: Recap on Progress « Python Tutorials for Kids 8+

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